The way of presenting information visualization based on the image in a 3d scene

 

The invention relates to the representation of three-dimensional objects obtained using photos of real objects. It should be used for rendering three-dimensional images allows to obtain a technical result in providing compact storage of the image information, fast rendering with high quality output image. This result is achieved due to the fact that the method includes the step of representing the object by using the image information and depth information for each pixel in the image. 4 C. and 9 C.p. f-crystals, 11 tab., 6 table.

Description text in facsimile form (see graphic part).

Claims

1. The method of representation of an object in 3-dimensional (3D) scene, using imaging technology on the basis of the image (the warriors) in a 3D scene, the method comprises a stage representation of an object by using image information and depth information for each point of the image.

2. The method according to p. 1, in which to define the plane include an area for defining the visual position, which is visible plane, ori the population amount of information about the depth include the field to determine the distance from the observation point to the nearest boundary plane and distance from the observation point to the far boundary plane.

4. The method according to p. 1, which includes a field for specifying whether the projection method is an orthogonal projection or perspective projection.

5. The method according to p. 2, in which the method of orthogonal projection is the "width" and "length" of the overview area shows the width and the length of the boundary plane, and in the way of perspective projection is the "width" and "length" of the field survey indicate an angle in the width of the field of view and the angle to the length of the overview area, respectively.

6. The method of representation of an object in 3-dimensional (3D) scene, using imaging technology on the basis of the image (the warriors) in a 3D scene, the method comprises a stage representation of an object by using information about the image array of information about the depth of all points projected onto each point in the image plane, and an array of color information of each point.

7. The method according to p. 6, in which to define the plane include an area for defining the visual position, which is visible to the plane orientation, which is visible in the plane, and the width and length of the overview area.

8. The method according to p. 6, in order to determine the amount of information about the depth of an enclosed area of to the far boundary plane.

9. The method according to p. 6, which include a field for specifying whether the projection method is an orthogonal projection or perspective projection.

10. The method according to p. 7, in which the method of orthogonal projection is the "width" and "length" of the overview area shows the width and the length of the boundary plane, and in the way of perspective projection is the "width" and "length" of the field survey indicate an angle in the width of the field of view and the angle to the length of the overview area, respectively.

11. The method of representation of an object in 3-dimensional (3D) scene, using imaging technology on the basis of the image (the warriors) in a 3D scene, the method comprises a stage representation of geometric information of the model, if there is a cube that contains the model, the cube is expressed by the host, and after evenly dividing the cube into 8 cubes, each cube of the split cube is managed as a child node and the child node that contains the portion of the model is evenly divisible by 8 nodes and this process is repeated as long as the node size becomes small enough.

12. The method according to p. 11, in which the node contains the level octal tree to determine the maximum level is knogo tree, which is an array for indicating the structure of internal nodes octal tree.

13. Machine-readable medium embodying in itself a computer program for the method according to any one of paragraphs.1, 7 and 11.

 

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SUBSTANCE: method for encoding data pertaining to three-dimensional objects includes following procedures as follows: forming of three-dimensional objects data, having tree-like structure, with marks assigned to nodes pointing out their types; encoding of data nodes of three-dimensional objects; and forming of three-dimensional objects data for objects, nodes of which are encoded into bit stream.

EFFECT: higher compression level for information about image with depth.

12 cl, 29 dwg

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EFFECT: high rate of testing depth in order to exclude a hidden surface during graphic processing.

10 cl, 4 dwg

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21 cl, 8 dwg

FIELD: computer-laser breadboarding.

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EFFECT: shorter time needed for manufacture of solid model.

1 dwg

FIELD: computer-laser breadboarding.

SUBSTANCE: using a system for three-dimensional geometric modeling, volumetric model of product is made, separated on thin transverse layers and hard model is synthesized layer-wise, thickness A of transverse layers is picked from condition, where A≤F, where F is an allowed value for nominal profile of model surface and generatrix of model surface profile passes through middle line of transverse layers.

EFFECT: shorter time needed for manufacture of solid model.

1 dwg

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EFFECT: higher efficiency, broader functional capabilities, lower laboriousness.

3 cl, 5 dwg

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12 cl, 29 dwg

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EFFECT: less time required for manufacture of solid model.

1 dwg

FIELD: technology for layer-wise shape generation as part of accelerated modeling systems based on laser-computer modeling.

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EFFECT: less time required for manufacture of solid model.

1 dwg

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EFFECT: possible processing of three-dimensional object with highly efficient compression.

2 cl, 13 dwg

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