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Teaching amusing attraction |
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IPC classes for russian patent Teaching amusing attraction (RU 2254157):
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FIELD: teaching amusing attractions designed for teaching physics chemistry, biology with possibility of demonstrating action of electric current of skin-galvanic origin. SUBSTANCE: two different type metals are in the form of game members and they are connected with unit for displaying electric current. Game members provide generation of electric current in circuit of attraction when said circuit is closed at least by means of one human being that may be in contact with game members through exposed surface parts of its body. Game members are made of metals spaced one from other in electrochemical voltage row at least by 0.5 V. EFFECT: enhanced efficiency of teaching. 6 dwg
The invention relates to entertainment amusement technique and can be used in the process of teaching physics to demonstrate the conversion of chemical energy into electrical energy. Known educational game designed for entertainment and ensure the visibility of the results of the actions of two probability distributions (see U.S. Pat. Of the Russian Federation No. 2108835, class. And 63 F 9/02, G 09 In 23/00, publ. 20.04.98 year). The famous "edutainment attraction" with planetarium (see Path No. 2183490, class. And 63 G 31/00, epubl was intended for entertainment and placed in a special building "space architecture", containing a rotating Conservatory, Central bar, located under the starry sky, displayed on a hemispherical transparent ceiling, and equipped with tables, with means for selective communication with the organizers of the attraction to participate in the competition, a restaurant and an area for dancing. Known analogue of the close of the present invention as a partial assignment. It is "an Educational device for demonstrating the transformation of one type of energy into another, containing a base, a bracket element energy conversion and two conductors of dissimilar metals, one end of which is connected to the indicator, while it has an element of energy conversion, made in the form of a disk with a felt which the first coating, mounted on the bracket for rotation by the drive, and the free ends of conductors of dissimilar metals welded together and placed on a felt surface of the disk (see A.S. USSR №1014004, CL G 09 In 23/06, publ. 23.04.83 year). A disadvantage of the known device is that it can be used to demonstrate the transformation of mechanical energy into thermal energy and heat in electrical and technically impossible visually engaging and entertaining to demonstrate the conversion of chemical energy into electrical energy. Known "entertainment device", close to the claimed also by the partial assignment (see U.S. Pat. U.S. No. 4543067, CL. G 09 In 23/06, epubl g), made in the form of balancing (balanced) design: lightweight oblong tube is balanced by the counterweight, located near the reference point, which is formed by relying on the pin located on a horizontal surface. The movement of one hand near the point of the design close to its end most remote from the pin, causes the structure to rotate around the axis of the pin. There are a number of training devices for demonstrating various laws of physics, such as the Device for demonstration of the magnetic field (see Mon. for useful model №22258, CL G 09 At 23/18, epubl,), "Educational device for demonstrating ol the rotation of the oscillatory motion in the rotational (see Pat. Of the Russian Federation No. 2127452, CL G 09 In 23/06, publg., Pat. Of the Russian Federation No. 2029991, CL G 09 In 23/06, epubl,) and totally absent in the published sources of information about educational devices, visually engaging and entertaining demonstrating the conversion of chemical energy into electrical energy. Technical problem on which the invention is directed, is a clear, engaging and entertaining demonstration of the laws of Ohm, ampere, Faraday, the ability to visualize the currents galvanic skin origin. This technical result is to enhance the functionality and improve the demonstration of capabilities by providing simultaneously a visual, engaging and entertaining demonstration of the laws of physics is achieved by the fact that educational and entertainment attraction, containing connected to the visual display two dissimilar metal, made in the form of game elements, providing the generation of electric current in the circuit of the attraction with the closure of its circuit, at least one person having the ability to interact with game elements exposed skin, with game elements made of metal, separated from each other in electrochemical series voltage not less than 0.5 Century. In the described learning R is zavlekatelnoe attraction of dissimilar metals made in the form of game elements and connected to the visual display. When the circuit circuit circuit of the attraction of one person having the ability to interact with game elements exposed skin, such as hands, in the circuit of an electric current, the existence and magnitude of which is rendered using the display. Game elements are made of metal, separated from each other in electrochemical series voltage not less than 0.5 C. In case of inclusion in the circuit of attraction group of people, having the opportunity to interact with game elements specific forms open areas of the body such as hands, circuit circuit circuit of attraction is as follows: the first participant attraction, taking, for example, in the palm of one's element, second hand or any other outdoor area of your body (shoulder, leg, nose, lips) applies, for example, hands or any other public area of the body (arm, leg, nose, lips) of the second participant, which, in turn, for example, by hand, or any other the open area of the body (leg, shoulder, nose or lips) applies, for example, hands, or above open areas of the body of a third person, which, for example, in one of the vacant palms clamps the second game element. In the circuit of attraction, an electric current which is generated game elements, the function of which is to perform Aut dissimilar metals. When interacting with the moist environment of the human skin on these metals flow potential-determing reactions that contribute to the emergence in the circuit EMF and current generation, the existence and magnitude of which is fixed by means of display, such as a microammeter. In the circuit of the attraction arises skin-galvanic current, which is clearly, entertaining and entertainment is the conversion of chemical energy into electrical energy. For the first time in the transformation of energy involved person or group of people performing their function of the conductor of the second kind, there is provision for () loop circuitry of the attraction, and the environment function, providing course potential-determing reactions. Game elements are made of metal, separated from each other in electrochemical series voltage not less than 0.5 C. for Example, the game elements can be made from copper and zinc, or zinc and silver, or other metals that meet the above condition. Proposed educational entertainment attraction differs from the known prior art (U.S. Pat. U.S. No. 4543067, CL G 09 In 23/06, epubl g) that contains connected to the visual display two dissimilar metal, the metal is made in the form's elements, providing the generation of electric current in the circuit of attraction when C is mikania its path, at least one person having the ability to interact with game elements exposed skin, with game elements made of metal, separated from each other in electrochemical series voltage not less than 0.5 C. Dissimilar metals to enable demonstration of transformation of chemical energy into electrical energy is made in the form's elements with which a person or group of people have the opportunity to interact, that is, to take their hands or to touch any exposed skin. For circuit circuit circuit in educational entertainment attraction introduced a new structural element is a conductor of the second kind - the person or group of people. The attraction can participate as one people, which is less clear and entertaining, and two or more people that makes entertaining moment in an educational demonstration of the conversion of chemical energy into electrical energy and improves the visibility of the validity of Ohm's law due to the work of a constructive sign - conductor of the second kind. For playing elements chosen metals, separated from each other in electrochemical series voltage not less than 0.5 V, which provides the amount of current required for visual rendering on the microammeter scale and sufficient for zanimatelno and entertainment attraction, where a player or group of players see, marveling and rejoicing result of their participation in the attraction. The magnitude of the EMF open circuit less than 0.5 V complicates the visualization of the current generated from people chain because of its great resistance. The performance of metals in the form's elements increases demonstration opportunities educational and entertainment attraction, and in conjunction with other distinctive features can achieve the result, which consists in extending the functionality of the known device, and to solve the problem of the invention is the ability to visualize the currents galvanic skin origin on the scale means of visual display and the ability to demonstrate the laws of Ohm, ampere, Faraday. The invention is illustrated by drawings, where figure 1 shows a General scheme of the proposed educational and entertainment attraction, in figure 2, 2A, 3 and 4, 4A - real edutainment attractions. Attraction (see figure 1) contains elements of games 1 and 2 of a certain shape, the function of which perform dissimilar metals silver (1), and zinc (2). Game elements 1 and 2 are connected to the visual display 3, such as a microammeter. On the opposite side to the circuit circuit circuit includes three persons 4, 5, 6, which have the opportunity came the act of gaming elements 1 and 2 and between the open parts of the body, for example hands. In the circuit of the attraction arises skin-galvanic current, which is clearly, entertaining and entertainment is the conversion of chemical energy into electrical energy. The existence and magnitude of the current is fixed by the microammeter 3. The amount of current depends on the strength of a handshake participants from the skin's moisture from their emotional moods, from resistance, which, in turn, depends on a person's age and his physical condition. The increase in the strength of the handshake reduces the resistance of the circuit and increases the strength of the current in accordance with Ohm's law. The increase in the number of people in the chain of attraction increases the resistance of the circuit and therefore reduces the strength of the current. During the game use the set's themes (see figa, 3, figa). In the attraction, presented in figure 2, involving several people, for example two. One of the participants of attraction (see figa) (girl) 4 left hand clinging to one arm of the dummy doll - playing element 1, made of silver, in the shape of a ball. Another participant (youth) 5 is held by the fingers of the right hand over the other arm of the dummy doll - playing element 2, made of zinc, in the form of a ball. Participants do hands free hands, closing a loop circuit, which includes microammeter 3. In the circuit of the attraction arises skin-Gal is anceschi current, the existence and magnitude of which is fixed by the microammeter. In the attraction (see figure 3) involved the couple (girl) 4 and (young) 5. They approach the game elements 1 and 2, made for example in the form of columns of silver (1) and zinc (2), touch the hand of each of his columns and kiss, closing a loop circuit, which includes a visual display, for example microammeter 3. The result wedding kiss - skin-galvanic current is fixed on the scale of the microammeter. In the attraction, presented in figure 4, several people participate, for example two. One of the participants of attraction (see figa) (girl) 4 takes in one's hand element 1, made in the shape of the palm of the dummy doll, silver. Another participant (youth) 5 holds one hand over the other's element 2, made in the shape of the palm of the dummy doll, made of zinc. Game elements 1 and 2 are connected to the visual display 3 made in the form of light, an electronic scoreboard. During the handshake in the circuit circuit circuit participants attraction appears current, the existence and magnitude of which is visually entertaining and entertainment is fixed lighting electronic scoreboard. Edutainment attraction in practical use it binds the operation of the laws of physics with situations with which the forehead is the EC meets in everyday life every day: a handshake and a kiss. Educational entertainment attraction can be used as a demonstration device in the educational process of schools, colleges, institutes, and also as an entertainment attraction, which can be placed in parks, squares, streets, indoor pavilions. The attraction may participate in one, two or several people. Rides (see figure 1,2,3,4) have autonomy, can be transferred, have appropriate dimensions and can be used in the educational process for a visual, entertaining, entertaining demonstration of transformation of chemical energy into electrical energy. The development of the proposed rides will increase their entertaining performance. Educational and entertainment attraction, containing connected to the visual display two dissimilar metal, made in the form of game elements, providing the generation of electric current in the circuit of the attraction with the closure of its circuit at least one person having the ability to interact with game elements exposed skin, with game elements made of metal, separated from each other in electrochemical series voltage not less than 0.5 C.
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