The device generating the sound of the game and method of using the generation of a sound device display the image

 

(57) Abstract:

The invention relates to the generation of sound and functions as a game device, image display, such as a TV. Technical result achieved - generating various game sounds and melodies using a microcomputer and a timer in the game mode of the user or automatic game without using a separate device integration of the sound source. The device for implementing the method of generating the sound of the game contains the block input signal keypad, the input interface unit storing data of elementary sound, power management, frequency divider, timer, and block output interface. 10 C. and 10 C.p. f-crystals, 14 ill.

The present invention relates to a method of generating sound and performance of the functions of the game in the display device of the image, such as a TV, and, more specifically, to a device and method of generating audio game for a TV that is capable of producing various types of pre-elementary sound using a timer and a microcomputer without using a separate device integrating sound source, and to generate the melody and sound of the game, while eroticheskoe function of receiving and processing the broadcast signal from the broadcasting station and display the resulting video on the screen, or receiving and processing the image signal, which is inserted through the external transmission line or through a VCR, by reproducing and processing and displaying the resultant video and audio processing, which is introduced together with the video, and output the processed audio signal to the loudspeaker.

However, to provide various services, in addition to the above characteristic functions, required equipment, which itself generates the sounds on the TV. Thus, it was proposed various devices for generating sounds, but these devices were forced to use expensive device integration of the sound source.

As in normal TV provides only the characteristic function, which receives, processes and displays the broadcast signal transmitted by electromagnetic waves, and displays the resulting program on the screen, or processes and displays the image signal, which is input through an external transmission line or through a VCR, there is no possibility to provide the user with a variety of additional services. According to noted above, because in normal TV there is no work, the same services are not possible. In addition, there is no special maintenance functions, for example functions of the game that would satisfy different user requirements, and when you add game function, it is necessary to provide an expensive device integrating sound source, resulting in lower cost competitiveness.

The invention

Accordingly, the present invention is directed to a developing device is generating the sound of the game, and the way that eliminates the problems and disadvantages inherent in prior devices.

The present invention is a device for generating sound of the game, and how to generate different sounds of the game or motifs using a microcomputer and a timer, with a simultaneous display of a keyboard musical instrument, without requiring a separate device integration of the sound source.

BRIEF DESCRIPTION OF DRAWINGS

The accompanying drawings provide a further understanding of the invention are included in the description and form part of, illustrate the embodiments of the invention and together with the description are intended to explain the principles izobretalnosti sound according to the present invention;

Fig. 2 is a principal block diagram of the formation of the waveforms in the device shown in Fig. 1;

Fig. 3 is a table illustrating the characteristic frequencies of the notes of the musical scale;

Fig. 4 is a block diagram of the algorithm, illustrating the operation of the method of generation of elementary sound according to the present invention;

Fig. 5 is a schematic block diagram of a device generating a continuous sound according to the present invention;

Fig. 6A-6B are a flowchart of the algorithm, illustrating appropriate procedures and operation of the method of producing a continuous sound according to the present invention;

Fig. 7 is a schematic block diagram of the device generating the melody according to the present invention;

Fig. 8 is a block diagram of the algorithm, illustrating the operation of the method of generating melodies according to the present invention;

Fig. 9 is a schematic block diagram of a game device according to the present invention;

Fig. 10 is a schematic block diagram of a device in an automatic game according to the present invention;

Fig. 11 is a block diagram of the algorithm, illustrating about the mA illustrating operation of the method of automatic game according to the present invention;

Fig. 13 is a flowchart of an algorithm illustrating the operation of generating a chord in the implementation of automatic performance according to the present invention;

Fig. 14A is a variation of the display screen keyboard according to the present invention; and

Fig. 14B is a diagram of a menu screen for selecting music for automatic execution.

DETAILED DESCRIPTION OF THE INVENTION

Now consider in detail the predominant implementations of the present invention, the illustrations of which are attached drawings.

Fig. 1 illustrates a preferential embodiment of the device generating the sound of the game according to the present invention. According Fig. 1, the device generating the sound of the game, includes remote 100 remote control that controls the channel and volume, and outputs the key signal to generate a specific sound or melody; element 200 of generating sound that sets the first timer by reading the information elementary sound stored in the element data storage elementary sound, when the input signal larrybane, taken from the timer unit 300 of forming a waveform shaping audio signal type rectangular wave output from the block 200 of generating sound in an audio signal type sine wave; the mixer 400, mixing the sound signal output from the block 300 the formation of the waveform, with the television audio signal AUTVoutput from the processing unit of the television audio signal; and an amplifier 500, amplifying the audio signal output from the mixer 400, up to a specified level, and outputs the amplified signal to the loudspeaker YY.

More particularly, the unit 200 to generate sound equipped unit 201 of the input interface, receiving and processing the key signal transmitted from the remote control 100 remote control unit 206 output interface that outputs the generated sound signal to an external device; a control unit 202, and sets the first timer by reading the data of elementary sound stored in the following block 203 storage of elemental sound, when you enter through the block 201 of the input signal interface requirements generate specific elementary sound or melody, and generating a sound signal type rectangular wave in teenage sound, storing data generating pulse sound with the purpose of generating a specific elementary sounds, such as the range of tones; a frequency divider 204 for dividing the frequency of the generated reference signal, the output of the generator 600 to a predetermined frequency; and a timer 205, outputs the interrupt signal to the control unit 202 whenever the output signal of the frequency divider 204, which is counted reaches the time set by the control unit 202 as the corresponding data values of elementary sound.

Now, with reference to Fig. 2-4, we describe in detail the operation of the device according to the present invention.

To output elementary sound, such as gamma or buzzer, the TV, the user switches from the current mode to generate sound using a predetermined key provided on the remote control 100 remote control, and press the appropriate number key of the remote controller 100 remote control.

As an example, explain the process to generate and output a simple tone when the user, wishing to generate a simple tone "up", operates the remote controller 100 remote control so that it displays the signal key.

in block 202 management the control unit 202 reads the data generating "up" from the block 203 storage of elemental sound in order to generate sound "to", that is, to generate the characteristic frequency of the sound "before", sets the data value TM generate pulse to generate the corresponding elementary sound, unlocks the timer 205 and sets the timer 205 to the value TM generate pulse operation AA - AAS).

The characteristic frequency of the generated signal, the output of the generator 600 is divided in a predetermined ratio by means of the frequency divider 204, and the resulting signal is fed to the timer 205. It is noted that the timer 205 counts the output signal of the frequency divider 204 and, thus, outputs the interrupt signal to the control unit 202 whenever the output signal of the frequency divider 204 reaches the preset value set by the control unit 202.

Accordingly, whenever the output of the timer 205 interrupt signal, the control unit 202 checks the current output state of the signal pulse of sound. If the current signal level of the pulse sound is low, the control unit 202 inverts the signal pulse of sound to a high level, if high, then b is raverat, expired if the previously set time T of the output pulse of sound. If the time T of the output pulse of sound has expired, the control unit 202 blocks the timer 205 and ends the procedure of generating a signal pulse of sound (operation AA, BUT), if not expired, the process returns to the fourth operation (EA), and the above operations (EA-EA) are carried out again.

Accordingly, from the output port of the control unit 202 outputs the rectangular pulse shape of sound "to" on 261.63 Hz and converted by block 300 of forming a waveform in the pulse generated in the form of a sine wave. Fig. 2 illustrates an example implementation of block 300 of forming a waveform in the form of a low pass filter (LPF).

The generated audio signal "up" is supplied to the amplifier 500 through the mixer 400 to amplify the signal to the proper level and is output to the external environment through the loudspeaker YEARS, and, respectively, the sound of "up" is also generated from the loudspeaker YY.

Now let us consider how the generated data value to generate a signal pulse of sound that is stored in block 203 storage of elemental sound, as well as produced an elementary sound aetsa sound "to", the pulse shape is rectangular at 261.63 Hz is generated from the control unit 202. Consider the case where the oscillation frequency of the oscillator 600 is 8 MHz, and the frequency divider 204 is a frequency divider 1/16.

In this case, the signal frequency of 500 kHz (8 MHz/16=500 kHz) is output from the frequency divider 204, and at this time, the timer 205 must issue an interrupt signal twice during the period of the pulse shape is rectangular, that is for the positive (upward) and negative (falling) edge of a pulse of rectangular shape, which would be generated by the control unit 202. Accordingly, the value of TM generate a pulse of sound "to" stored in block 203 storage of elemental sound, is the following:

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In other words, when generating sound "to" is the generation of impulse sound "before", "955", is stored in block 203 storage of elemental sound, and the control unit 202 reads and sets the value in the timer 205. Then the timer 205 counts the output pulses of the frequency divider 204 and outputs the interrupt signal to the control unit 202 whenever it is introduced 955 periods of the signal pulse, and the control unit 202 inverts and outputs current output state of the pulse, the sa is in order to simultaneously output the TV audio signal AUTVthat is processed in the processing unit of the audio signal (not shown) of the TV, and the audio signal, which is produced according to the process as described above. Here, if necessary, a television audio signal AUTVyou can selectively cut off. For reference, the data stored in block 203 storage of elemental sound can be "up", "re", "mi", "FA", "Sol", "La" and "C" or data dvenadtsatichasovoe systems of Eastern music.

Fig. 5 is a schematic block diagram illustrating another implementation of the device is generating sound according to the present invention. In this implementation, block generate sound provides the control unit 202 for setting a first timer 205A using data generated signal pulse of sound that is stored in the block A data storage continuous sound when you want to generate a continuous sound, then generating a signal pulse of sound using an interrupt signal output from the first timer 205A, and define the duration of the signal pulse sound using an interrupt signal output from the second timer B, in accordance with the value of the duration of the sound stored in the block B storage is compete pulse provided continuously; block B storage duration of the sound to store data and to determine the duration of each sound; the first timer 205A set by the control unit 202 using data generating pulse corresponding sound and then counting the output signal of the frequency divider 204, to thereby output an interrupt signal to the control unit 202 whenever the signal pulses of sound reaches the appropriate point in time; and a second timer BE installed through the duration of the sound, which is stored in the block B storage duration of the sound, and then counting the output signal of the frequency divider 204, to thereby generate and output an interrupt signal to the control unit 202 as the given number. The effect of this implementation will be explained with reference to Fig. 6A-6B.

Data generate the signal pulse continuous sound, due to the continuous generation are stored in the block A data storage continuous audio, and data to determine the length of each elementary sound which is stored in the block A data storage continuous sound, stored in the block B data storage deltallene performs other control functions, and if such a request arrives, the control unit 202 reads the corresponding data from the block A data storage continuous sound, to thereby set the data as the value of TM generate a pulse in the internal RAM (random access memory device) reads the value of the duration of the sound corresponding elementary sound stored in the block B storage duration of the sound, stores the value in the internal RAM of the job, duration of sound, and sets the value of TM generate its pulse in the first timer 205A (operations AB - AB). It should be noted that the first timer 205A has the same function as the timer 205 in Fig. 1.

Then, as shown in Fig. 6B, the control unit 202 checks the current output state of the audio signal pulse whenever the interrupt signal is output from the first timer 205A, and inverts the current output state of the sound pulse signal from "low" to "high" or "high" to "low", thereby outputting a signal pulse of rectangular form generating sound corresponding elementary sound from the output port, as in the description of Fig. 1 (operation EV-EV). However, to determine the duration of the sound signal is Vuka 1 and blocks the first timer 205A, when its value becomes zero (operation EG-EG).

Thus, the duration of a single sound basic sound is output as specified duration, and this operation is carried out repeatedly until displays the last elementary sound continuous sound, thus eventually bringing the constant sound of the desired duration.

Fig. 7 is a schematic block diagram illustrating another implementation of the device for generating sound according to the present invention. A device for generating sound according to this implementation includes a control unit 202 to read data from the following block V storage melodies and data from the block W storage duration and audio output related to the ringing signal pulse continuous sound by controlling the first timer 205A and the second timer B in accordance with a data value; block 203 storage of elemental sound for storing data generating pulse together the elementary sounds; block B storage duration of the sound data storage to determine the length of each of the produced sound, block V storage melodies for pollinose sound with the purpose of reading the data of the elementary audio and data duration of the sound corresponding melodies; first timer 205A, installed with a data pulse generating sound corresponding to the melody, and then counting the output signal of the frequency divider 204, to thereby output an interrupt signal to the control unit 202 whenever the corresponding point in time; and a second timer BE installed through the duration of the sound, which is stored in the block B storage duration of the sound, and then counting the output signal of the frequency divider 204, to thereby generate and output an interrupt signal to the control unit 202 as the given number.

In this way the described device, when the user wants to generate a melody, the control unit 202 to generate melodies determines placement in the internal RAM placement of continuous sound, reads one piece of data tones from the block W storage melodies and stores the thus read data in the RAM frequency continuous sound (operation ED - era elements).

Then, the control unit 202 reads the data length of the audio from the unit B storage duration of the sound, stores the data in RAM define the duration of the sound in accordance with to herewego/elementary sound as a continuous sound (operation (ED4-ED). In addition, the first timer 205A performs the same operation as that of the timer 205, shown in Fig. 1.

Next, as shown in Fig. 7, the pulse of rectangular shape corresponding melody is generated in accordance with the interrupt signal output from the first timer 205A and at the same time, the control unit 202 decrements in RAM establishing the duration of the sound by 1 every time when it receives the interrupt signal from the second timer B, thereby setting the time until the value becomes zero as the duration of the sound (operation AD, AD). Thus, when the value in RAM establishing the duration of the sound reaches zero, the control unit 202 increments the address in RAM of placing a continuous sound on the unit and reads the next portion of data tones from the block W storage melodies in accordance with the command in the RAM placement of continuous sound, to thereby check whether the data source end. If the data code is the end, the first timer 205A is locked, and operation of generating the melody is completed (operation ED-ED). If the data is not code the end, after saving the data, tunes in RAM frequency continuous sound, the control unit 202 reads dlitelno accordance with the command in the RAM placement of continuous sound, sets the data value in the second timer B and returns to step 7 (AD), to thereby re-perform the aforementioned operations (AD-AD).

By repeating the above operations, if the detected number of end stored at the end of these tunes, the first timer 205A, respectively, is blocked, and the operation of generating the melody ends.

Fig. 9 is a schematic block diagram of embodiments of a gaming device to the TV according to the present invention. As shown in Fig.9, the gaming device is equipped with a remote control 100 remote control that specifies the channel and volume, and outputs the signal keys to enter the playing range of the motif; a control unit 202, the control unit 207 is displayed on the screen (OE) in accordance with the data and keyboard data range stored in the RAM G display on the screen, specifying the conditions for the generation of sound by reading the data stored in the device A storage scheme and the device I storage duration of the sound of the game, and then generates a signal pulse of sound games type rectangular wave using interrupt signals, the output of the timer V game is ture of the respective colors in accordance with the user input key signal; mixer 400A, the mixing signal is displayed on the screen to display the keyboard, which is derived from the block 207 is displayed on the screen, and the television image signal BTB; the 700 block of signal processing image processing image signal, which is output from the mixer 400, so that it was suitable for display on the screen, and outputs the processed signal to a color picture tube (CFB); block 300 the formation of the waveform, which filters the low frequencies sound games type rectangular wave output from the control unit 202, to thereby to generate the audio signal of the game in the form of a signal type sine wave; a mixer B, mixing the audio signal of the game, the output of block 300 the formation of the waveform, and the television audio signal AUTVthat has been processed in the processing unit of the audio signal of the TV, amplifier 500, amplifying the audio signal output from the mixer B, up to a certain level and outputs the amplified signal to the loudspeaker BIENNIUM; and generator 800, issuing a pulse signal of a given frequency, which is required in block 200 generate sound.

Furthermore, the method of play for a TV according to the present from the keyboard musical instrument on the screen using the data stored in the display RAM in accordance with the user input keys of the game and display key corresponding to the selected note, otherwise, other than the display key; generating a signal pulse of sound at a frequency which corresponds to the value of the data stored in the storage device, the duration of the sound of the game; and specify the duration of the sound of the game to match the data value stored in the storage device, the duration of the sound of the game. Now, with reference to Fig. 9, 11 and 14A, explain the process of generating the sound of the game in response to a user game.

First, when the user sets the play mode using the remote control 100 remote control unit 202 reads the data displayed on the screen, keyboard, stored in RAM G display on the screen and, thus, controls the block 207 is displayed on the screen. Thus, the signal display on the screen keyboard is displayed from the block 207 is displayed on the screen, the signal displayed on the screen, the keyboard through the mixer 400 and 700 block processing of the image signal is fed to the MSC. Accordingly, performance of the musical keyboard is displayed on the screen of the MSC, as shown in Fig. 14A, and e is er license key, provided on the panel 100 remote control.

In this case, with the purpose of generating introduced range, the control unit 202 reads the corresponding data from the device A storage scheme and from the device G storage duration of the sound of the game and, thus, specifies the condition to generate sound. Then, whenever the interrupt signal is output from timer V games, the control unit 202 checks the current condition output condition of the signal pulse of sound and then reverses its current condition to the opposite condition, for example, from "low" to "high" or from "high" to "low", thereby generating an audio signal corresponding to the selected range "type rectangular wave.

At the same time, since the length scale is set by the interrupt signal, which is output from the timer G rhythm, the sound signal corresponding scale for the corresponding duration is output from the output port of the control unit 202. For example, when generating sound "before", the control unit 202 generates a pulse of rectangular shape, having a frequency of 261.63 Hz. In this case, when the oscillation frequency of the oscillator 800 is 8 MHz, and the frequency divider 204 is a divisor of the s must issue an interrupt signal twice during the period of the signal pulse of rectangular shape, that is, on the rising and falling edge of the signal pulse of rectangular shape, which would be generated by the control unit 202. Accordingly, the value of TM data generating pulse audio "to", which is stored in the device A storage range is as follows:

< / BR>
In other words, when generating sound "to" value TM of generating a pulse of sound "before", "955", is stored in the device A storage range, and the control unit 202 reads and sets the value in the timer W. Then, the timer B counts the output pulses of the frequency divider 204 and outputs the interrupt signal to the control unit 202 whenever entered 955 periods of the signal pulse, and the control unit 202 inverts and outputs current output state of the pulse, thereby outputting a signal pulse of rectangular shape sound. Through the above process, whenever the user enters the desired range, the sound corresponding to the range are output via the loudspeaker YEARS, and this operation is carried out sequentially, thereby generating the sound of the game corresponding motive.

In this time range, for example, is displayed on the screen of the MSC, as shown in Fig. 14A, and the control unit 202 displays color different from the rest of the keys, or display the key pressed. Further, in the lower part of the view on screen keyboard appears to have already lost gamma, thus providing a training effect. In addition, the gamma of the game, which is entered by the user, may be stored in the storage device via the above process and to play when needed.

Fig. 11 is a flowchart of an algorithm illustrating the operation of the method of play of the user according to the present invention. As shown in Fig. 11, when the operation (EA), it is determined whether the input signal mode of the game user. If this is not the game mode of the user device according to the present invention, performs a corresponding function (AA), and if this game mode user data generate sound that relates to the game sound is read from the device A storage schemes for the establishment of data values to generate a pulse (EAS), the duration of the sound related to the game sound is read from the device A storage schemes for establishing a data read duration of the sound as the duration and the interrupt signal from TM generate sound (EA). If there is an interrupt signal from TM generate sound, the system checks the current state of the generation of sound (AU), and then checks whether the current state of the generation of sound by the state high potential (EA). If the current state is a state of high potential, the output "low" sound (AA), whereas if it is low potential, the output "high" output (EA). When the above-mentioned operations (EA), when it is determined that the interrupt signal is missing, the system checks whether the duration of the sound to zero (EA). If the sound duration is zero, TM generate sound is blocked (EA), and if not, the duration of the sound decreases (EA), and the process ends.

Fig. 10 is a schematic block diagram illustrating an embodiment of the automatic game for the TV according to the present invention. As shown in Fig.10, in order to simultaneously output sound of the game and chord in the auto game, in block 200 of generating sound in addition provided: device A storage chord, stores the data of the chord, the device C storage literatuurstudie, the left and right blocks 300A, 300B formation waveform, mixers 400V, 400G, amplifiers, 500A, 500B and speakers YYl, YYpconnected with output terminals of block 206 output interface.

Now, with reference to Fig. 10, 12, 14A and 14B, describe the action of the automatic game for the TV according to the present invention.

When the user selects the auto play using the remote control 100 remote control unit 202 of the control unit 207 is displayed on the screen to thereby display on the menu screen of program selection, as shown in Fig. 14B, and, accordingly, the user selects the desired motif using the arrow keys, such as keys, channel and volume remote control 100 remote control.

Then, to automatically play the selected motif, the control unit 202 reads the data corresponding to the selected motif from the device D storage motif and in accordance with the above generates the sound of the game, and also the chord. In this case, the singing of the user, which is entered through the microphone, is shown, along with the sound of the game and chord.

That is, the control unit 202 first initializes the RAM 203 is s in automatic game mode and specifies the address to sequentially read the data range of the corresponding motif of the device D retention motif. Then, the control unit 202 generates the sound of the game via the above process and sets the condition for generating chord by reading data of the chord from the device A storage chord. Next, after setting the conditions for the duration of the chord by reading the relevant data from the device C storage duration of the chord, the control unit 202 generates the chord corresponding duration as the signal type rectangular wave using a signal of the timer interrupt D chord and, at the same time specifies the time range by using the interrupt signal output from the timer G rhythm, thus, in the end, outputting from the output port unit 202 controls the pulse sound corresponding scale.

In addition, the signal pulse sound output unit 202 according to the above is formed through block 300A formation waveform and is applied to the loudspeaker YYlthrough the mixer 400V and amplifier 500A, and left sound signals AUlsounds custom of singing are mixed and output through the mixer 400. Aneres mixer 400G and 500B amplifier after the above formation of the through block 300B wave formation, and right sound signals AUpsounds custom of singing are mixed and output through the mixer 400G.

Accordingly, the output mode of the chord, the sound of the game and the sound of the left channel custom of singing is output via the loudspeaker YYland the sound of the chord and the right channel is output via the loudspeaker YYp. Thus, the generated sound of the game and the chord related to the single elementary colours and singing, and is displayed on the view screen keyboard. Then, a similar process is repeatedly performed by increasing the address for reading data range again, and then the whole process is terminated after processing the last data of motive.

Now, with reference to Fig. 12 and 13 explain the above operation in more detail.

Fig. 12 is a flowchart of an algorithm illustrating the operation of the method of automatic game according to the present invention. As shown in Fig.12, a method of automatic game according to the present invention includes the operation of determining whether the automatic playback (AB); the function corresponding key (EB) and the process is complete, if it does not nd the information (ABS), if this automatic play; setting of the address of the corresponding motif (AB); read data range (AB); the definitions are identical whether the read data of the range of previous data (AB); if not identical, identifying the importance of generating a signal pulse of sound, to thereby update the display color of the screen in RAM G to represent the keyboard and update the data range stored in the display RAM (AB); output the corresponding sound (AB); if operation (B) determined that the read data range is identical to the previous data, immediate display of the corresponding sound (AB); increase address corresponding motive to "1" (AB); determine whether the increased address of the last data (EB); return operation (B), if this is not the last data, and turn off the display on the screen (EB) and the process is complete, if this is the last data.

Fig. 13 is a block diagram meets the present invention is an algorithm illustrating the operation of generating chords in the implementation of automatic execution. As shown in Fig.13, when the operation (IV), it is determined whether to generate a chord. If the need for this, is, the data generation accord related to sound playback is read from the device A storage range, to set the value data generation accord (EVS), the data length of the chord, related to the corresponding audio playback, read from the device C storage duration of the chord, to set the read data length of the chord as the length of the chord (M), then unlocked TM generation accord (EV) and the detection of the interrupt signal from TM generation accord (EV). In this case, if the interrupt signal from TM generation accord is present, the system checks the current state of generation of the chord (M), and then check whether the current state generation accord the status of high potential (EV). If the current state is a state of high potential, the output "low" sound (EV), whereas if it is low potential, the output "high" output (M). If the above operations (EV), it is determined that the interrupt signal is missing, check whether the length of the chord zero (EW). If the length of the chord zero, TM genea for surgery (EV).

As described above, in accordance with the present invention, may display a representation of a keyboard that corresponds to the selected sound of the game, and can also generate various game sounds and melodies using a microcomputer and a timer in the game mode of the user or automatic game without using a separate device integration of the sound source, as in the known device, thus providing various audio services, such as a game function, auto-accompaniment, etc., at relatively low cost.

Specialists it is obvious that the device generating the sound of the game and the way to TV according to the present invention can be produced in various modifications and variations without going beyond the scope or content of the present invention. Thus, it is assumed that the present invention covers the modifications and variations of this invention provided they are included in the scope of the attached claims and their equivalents.

1. The device generating the sound of the game, containing the tool storage basic sound for storing data generating pulse OA relevant data generate a signal pulse of elementary sound, stored in the storage medium data elementary sound, if you want to generate sound, and to generate a signal pulse of sound by actuation of the timer period set value and the set of waveforms for reception of a signal pulse of sound from the controls and the formation of its waveform.

2. The device generating the sound of the game on p. 1, wherein the control includes a control unit for setting the time of interrupt generation for timer in accordance with the relevant data for generating a signal pulse of elementary sound stored in the storage medium data elementary sound when you want to generate sound, and to generate a signal pulse of sound using an interrupt signal, which is served at a set time interrupt generation, and a timer for taking the readings generated signal of a certain frequency, if the interrupt generation is set by the control unit, and thereby to output an interrupt signal to the control unit every time when mentioned generated signal reaches the set value of the reference.

3. The device generating elementary sound, are the data range.

4. The device generating the sound of the game on p. 3, characterized in that the data range include data East dvenadtsatichasovoe range.

5. The device generating the sound of the game under item 1, characterized in that the data generating pulse stored in the storage medium data elementary sound, is the sound data of the buzzer.

6. The device generating the sound of the game under item 1, characterized in that the storage medium elementary sound and control are part of the microcomputer.

7. The device generating the sound of the game, containing the tool data storage continuous sound for storing data generating pulse related to the combination of continuous filament sounds, tool storage duration of the sound to store data and to establish the duration of each of the generated sound, a management tool for establishing a timer generating a signal pulse of elementary sound data generating pulse corresponding elementary sound stored in the storage medium data continuous sound and for establishing a timer controls the duration of the sound using AMB continuous sound and then for continuous generation of the pulse signals of the sound corresponding duration in response to the interrupt signal, the output of the timer generating a pulse of elementary sound and timer controls the duration of the sound, and the set of waveforms for reception of a signal pulse of sound from the controls and the formation of its waveform.

8. The device generating the sound of the game on p. 7, wherein said timer generating a signal pulse of elementary sound counts generated signal of a certain frequency after the time of the interrupt generating set management tool in accordance with a data value to generate a pulse corresponding sound, and outputs the interrupt signal to the management tool whenever mentioned generated signal reaches the set value of the reference.

9. The device generating the sound of the game on p. 7, wherein the timer controls the duration of the sound counts generated signal of a certain frequency after the time of the interrupt generating set management tool in accordance with a data value to generate a pulse corresponding to the reaches the set value of the reference.

10. The device generating the sound of the game, containing the tool storage basic sound for storing data generating pulse together the elementary sounds, tool storage duration of the sound to store data and to establish the duration of the generated sound, tool storage melodies to store data and to generate aggregate continuous sounds, the melodies, the management tool to read data from data storage media duration audio and data storage media tunes when you want to generate a melody to set the timer generating a signal pulse of elementary sound and timer controls the duration of the sound in accordance with the respective values of the read data, and to generate a signal pulse continuous sound related to the respective tones in response to the interrupt signals that are output from the timers generate a pulse of elementary sound and control the timing of the sound, and the shaping unit waveform for forming a waveform of pulses melodies drawn from the controls.

11. The device generating the sound of the game on p. 10, characterized in that mentamove sound and data storage media duration sound with the purpose of reading the data of the elementary audio and data duration of the sound corresponding to the melody.

12. The way to generate the sound of the game that contains the following operations: read data to generate the basic sound of the data storage media of elementary sound when you want to generate sound, in order thereby to set the time of interrupt generation for timer generating a signal pulse of elementary sound, inverting current output status signal pulse sound whenever the interrupt signal is output from timer generating a signal pulse of elementary sound, and check expired whether a preset time, the output signal pulse of sound, and repeat the above operations until the time of the output pulse of sound.

13. The way to generate the sound of the game that contains the following operations: read data from data storage media continuous sound when you want to generate a continuous sound, in order thereby to set the time of interrupt generation for timer generating a signal pulse of a continuous sound, reading the value of the duration of the corresponding sound from the storage duration of the sound and setting the duration of the generated signal pulse is of aerovane signal pulse of sound, generated using the interrupt signal input from the timer generating a signal pulse of a continuous sound.

14. The way to generate the sound of the game that contains the following operations: establishing placement data for generating tones when you want to generate a melody, and establish a continuous sound by reading data from data storage media ringtones, establish the length of internal sound by reading data from the storage duration of the sound in accordance with the value of the set data placement and unlock timer generating a signal pulse of a continuous sound after the establishment of the current mode as continuous sound, generating a signal pulse of the melody with the use of the interrupt signal output from the timer generating a signal pulse of a continuous sound, and establish the duration of the above-mentioned pulse melodies using the interrupt signal output from the timer control sound duration, and repetition of the above operations by sequentially reading data to generate melodies and complete the operation of generating a tone when detected signal input keys for setting various functions, and to output the signal keys to enter the desired range of motive, a means of generating sound games to generate sound games, random access memory (RAM) is displayed on the screen, in which data is stored for display on the view screen keyboard that corresponds to the sound of the game, and its range, the control for display on the view screen keyboard corresponding to the operation of the game by unit control display on the screen based on the data stored in RAM is displayed on the screen, and to generate a signal pulse of the sound of the game corresponding frequency by the control means generating the sound of the game and block the formation of waveforms for reception of a signal pulse of the sound of the game, the output of the control means, and the formation of its waveform.

16. Gaming device to the TV to p. 15, characterized in that the means for generating sound of the game includes a storage medium of the motive for storage motif desired for playing the storage medium range for storage of the generating pulse related to a set of scales, and the storage medium for the duration of the sound of the game to store data and to establish the duration of the generated sound of the game.

17. Gaming device for telesale keys for the selected motif a means of generating sound games to generate sound games, the storage medium for the duration of the chord/chord for storage of the generating impulse and the data establishing the duration of the chord, related to a set of chords, the storage rate storage rhythm playing motive, random access memory (RAM) is displayed on the screen for storing a representation of the keyboard corresponding to the playback motive, and for storing data displayed on the screen to display the gamma motif, a management tool for the simultaneous generation of the sound of the game and a signal pulse of sound by sequentially reading data from storage media duration as the sound of the game, and the chord/chord and the set of blocks forming waveforms for reception of a signal pulse of the sound of the game and a signal pulse of the chord, the output of the control means, and for forming them waveform.

18. The way the game is for the TV that contains the following operations: display a representation of the keyboard corresponding to the playback operation using the data stored RAM is displayed on the screen in accordance with input keys of the game, the submitted polzovateley signal pulse of sound.

19. The way the game is for a TV under item 18, characterized in that the key of the game is the license key of the remote control.

20. The way the game is for the TV that contains the following operations: display on the view screen keyboard corresponding to the automatic operation of the game, using the data stored in the random access memory device (RAM) is displayed on the screen, in accordance with the sounds of the game, which are sequentially generated in the automatic game mode, sequential reads information of a motif selected by the user to thereby generate a signal pulse of the sound of the game and signal pulse chord frequency that corresponds to the selected motif, and the output of the above-mentioned signal pulse corresponding to different paths and synthesizing signal pulse of the sound of the game and of the signal pulse of the chord formed with, accordingly, the left and right audio signals and output the resulting signals.

Priority points:

31.07.1998 - PP.1 - 14;

12.08.1998 - PP.15 - 20.

 

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7 cl, 2 dwg

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3 cl, 4 dwg

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