The way games

 

(57) Abstract:

The way the game relates to methods of collective mass games and can be used when conducting quizzes, charity lotteries and gambling, such as bingo, sports betting. The way the game is that the organizers of the game spend at least one drawing in the form of competition between mobile objects, each participant of the game before you play make at least one wager on at least one of the competing mobile objects, and the organizers of the game by drawing with regard to bets placed distribute the winnings among participants in the game. The competition organizers of the games are conducted in space, and as moving objects use the spacecraft, the organizers of the game first, determine the time and/or speed and/or coordinate, and/or accuracy characteristics of each spacecraft relative to at least one of a space object, natural or artificial origin, and then compare these characteristics all spacecraft together. The game provides a reduction in the possibility of forecasting inthat the main area of use of the claimed method is the area of developmental and educational games, in this case, the method and apparatus can be used when conducting quizzes, charity lotteries, contests guessing any event. However, the applicant proposes and the commercial application of the declared object, for example when carrying out such gambling Lotto, lottery, sweepstakes, etc.

From the book by O. C. Kurina and S. N. Picpalogo Lottery DOSAAF" (publishing house of the Central Committee of DOSAAF of the Ukrainian SSR, Kiev, 1977) known the way the game is implemented when conducting so-called lottery DOSAAF, and device for its implementation (lottery tickets, machines the drawing). Widely known method of the game is that the organizers of the games spread specially made lottery tickets, and then held a drawing.

The disadvantages of the game can in particular be attributed to the duration of the game, and it leads to the downfall of gambling among its participants, resulting in greatly reduces the interest in the game as a whole.

There is a method of conducting a racing competition that is implemented when racing on the type of "Formula 1", the contest or Derby, as well as devices for holding device holding the race at the start, use the tion, record the fact and time of the finish line a winner, winnings and its delivery). Widely known method of conducting a racing competitions is that the organizers of racing prepares participants of the race, designate the race circuit, install a device that secures the borders of the road, create an area accessible to viewers, create devices for fixing the projected audience race results, distribute specially made tickets will be collected in a specially designed device the results of the forecast of the outcome of the race made the audience with specially made tickets, and then compete in front of an audience or by placing viewers in remote viewing rooms and/or locations, the results of the competition will determine the results of forecasting the audience the outcome of the race, compare the prediction results of all the audience, determine the audience with minimum errors of prediction of the outcome of the race.

The disadvantages of conducting racing competitions, in particular, be attributed to the presence of the human factor (bad faith, collusion, interference in the actions of other participants tikov, the result is strongly reduces the interest in the game as a whole.

According to the applicant the closest analogue of the claimed method, is the way the game is called "Tote". This way the game is, in particular, that the organizers of the game spend at least one drawing in the form of competition between mobile objects, each participant of the game before you play make at least one wager on at least one of the competing mobile objects, and the organizers of the game by drawing with regard to bets placed distribute the winnings among participants in the game (Alan Vice "encyclopedia of gambling", ed. "EUPHRATES", 1994, S. 143).

The disadvantage of this game is its relatively low entertainment and the possibility of predicting the outcome of the play, and in fact the competition because the management of moving objects, such as horses when conducting racing, is carried out by certain people with certain skills, namely the presence of the same human factor (bad faith, collusion, interference in the actions of other participants of the race and others) affecting the results of the competition. This also leads to the downfall of gambling CPE does not give a full guarantee of the objectivity of the results, their full of randomness and unpredictability.

Objective of the claimed invention is to provide such a game in which simultaneously with the increase of its entertainment, with increasing interest from the participants would provide increased reliability of the game by reducing the possibility of predicting the winning positions.

This object is achieved in that the inventive method games organizers of the game spend at least one drawing in the form of competition between mobile objects, each participant of the game before you play make at least one wager on at least one of the competing mobile objects, and the organizers of the game by drawing with regard to bets placed distribute the winnings among participants in the game. The organizers of the games are conducting competition in space and as moving objects using spacecraft. First, the organizers of the game define the time and/or speed and/or coordinate, and/or accuracy characteristics of each spacecraft relative to the at least one artificial space object, such as man-made or of natural origin, such as small couirse between participants in the game its organizers distribute on the comparison of the characteristics of the spacecraft.

The way the game is as follows.

The way the game is that the organizers of the game spend at least one draw. The drawing represents at least one event between moving objects, while the organizers of the games are conducting competition in space and as moving objects using spacecraft. Each participant before the drawing, i.e., before the conduct of the competition or shortly before its completion (time to bet the organizers of the game is determined on the basis of a predetermined or published rules or conditions) makes at least one wager on at least one of the competing mobile objects, i.e., at least one of the spacecraft, which takes part in this competition. Spacecraft while taking bets from players can be on the Ground and prepare to run or can be put into orbit, each spacecraft can be its own orbit (similar to tracks for athletes-runners). Winnings between the players, the organizers of the games distributed by lottery results (competition or competitions) subject made Stastny characteristics of each spacecraft relative to at least one of a space object, natural or artificial origin, and then compare the above characteristics of all spacecraft together. Winnings between participants in the game its organizers distribute on the comparison of the characteristics of the spacecraft.

As at least one of a space object of artificial origin, the organizers of the games use, for example, space objects anthropogenic origin, as well as at least one of a space object of natural origin - for example small space objects.

As the temporal characteristics of the organizers of the game determine, for example, the time approaching at least one of a space object, or the time of its capture or destruction.

As the speed characteristics of the organizers of the game determine, for example, the speed of approaching at least one of a space object, or the rate at which the spacecraft will capture or defeat of a space object.

Fiducial characteristics of the organizers of the game determine, for example, coordinates relative to at least one of a space object.

As the accuracy characteristics of the organizers of the games the op is.

One of the preferred types of competitions for implementing the inventive method are of the race.

As participants race use space vehicles of the same type, equipped with the following systems:

Stabilization systems and maneuvering in orbit,

Systems for Autonomous rendezvous with space objects such as satellites,

Systems of measurements of the relative motion with the space object or purpose (companion which is closer),

as well as other systems, for example:

The gripping system and tow-satellite (space object) or

System packaging companion" in a robust shell that protects it from damage during space flight, or the other, providing the result of its application to the reduction of pollution of outer space.

When players choose a space object (satellite or satellites), which is the goal of the race (the place that the spacecraft as a member of the race must reach during the race), and as "the track" race use at least part of a trajectory of at least one participant race (space apt the before docking with pre-selected on-orbit target (object in space). Before drawing the participants (participants conducting racing) bet at least one participant (spacecraft), act out, for example, randomly chosen, the goal of the race (object space) for each registered participant, establish his position in the race, as well as specify or confirm the characteristics of the spacecraft, which will be determined by its superiority, i.e., criteria for fixing the results of the race (at the time, on the range, in advance, to collect specific, for example the largest number of points awarded for standard actions, for example crawl at a given distance in advance of the established benchmarks).

Preparation for racing includes, in particular, actions such as the installation on the launch vehicle (LV), the launch and positioning of the SPACECRAFT (SC) into orbit in outer space.

The transfer of the processed data (compare characteristics) are in real-time in the center of collecting and processing information, as well as in the commercial centre, the main objective of which is objective and reliable (with the possibility of further provenue etc. In addition, data on the results of the racing record on a special secure unit for the purpose of their further use for control and the legalization of the results of the race in the event of a dispute.

Depending on the selected characteristics of the SPACECRAFT can hold contests to guess the facts achieve the goal (space object) in a certain interval of time or on the first goal (TO) one of the groups (KA). For the participants of the game can be organized visualization environment in orbit.

On Earth, according to observations, make a selection of space objects as targets of the race, such as large pieces of any booster or worn spacecraft, space launch vehicles-racers (SC-G) into orbit. KA-G flying, and the device for registration of space objects captures the fact performing competition rules, event signals are stored and transmitted, for example by radio, on a display device placed in the locations of the participants, spectators. Event data used in the game, and the accumulation of events in time, in PTS is of use as CO (targets race) large fragments of any booster or worn spacecraft can justify, in particular, the number of fragments and waste of space objects (see for example the report of the A. I. Nazarenko, N. P. Morozov Issues of international cooperation on the problem of man-made space debris", X international Symposium on the history of aviation and cosmonautics, M, June 1995, Institute of history of natural Sciences and technology). At the end of 1998 in the directory of centers of space monitoring of Russia and the United States accounted for more than 8,500 objects larger than 20 cm

While the above actions meet all the necessary requirements, namely:

they are "unpredictable", i.e. there is no possibility of the forecast results of the racing competition through the use of any technical means;

they can be controlled, i.e. they can be observed with measurement and recording of results, and the control may be carried out as for the process itself and its impact on the field;

they are quite fast, i.e., the time waiting for the results of course;

they are objective, i.e., the members of the racing and independent experts have the opportunity to check the results, and the organizers ş racing is.

Thus, the method of conducting a racing competition, which is essentially the tote is, in particular, that before the rally, which organizers of the game is carried out in the cosmos, the members of the racing (the players) registering at least one position of the participant of the race, i.e., make at least one wager on at least one spacecraft-racer (SC-G), if the drawing-competition conduct a review of the actions of the participants of the race (KA-Y), aimed at achieving the objectives of the competition for the minimum time with minimum number of penalty points awarded for deviation from the rules run the race. When the game is its organizers use at least two spacecraft-riders (SC-G) performing a flyby and interaction with at least one space object is the goal (CO-C), measure the orbits of all engaged at the time of the beginning of the competition flight in space, and choose from their total number KO C. After that, the organizers of the game determine the location of each CA-G at the start of the race, define the start of the race, run KA-G missiles media in the initial orbit, when the tarte race, and organizers of the game, record the fact of reaching the starting point of the race each of the KA-G signal at the beginning of the race and measure the time the start of the race each KA, To compare the characteristics of SC-G may include:

Achievement KA-G location KO C for a minimum time,

Passing KA-G near-TO-C at a given distance,

The establishment of KA-G KO C mechanical connection,

Towing TO-C in a given direction,

Change the orbits of the CO-C for a minimum specified value,

The cutaway mechanical connection,

The measurement time or the start of the race, or achievements to-C, or establish a mechanical connection with the TO-C, or withdrawal KO-C from orbit, or achievements to-C orbit changed by a specified amount, o uncoupling of the mechanical connection.

While on the measured time is determined for each KA-G total time of operations to achieve the goals of the race, determine KA-G with, for example, the minimum time to achieve the goals of the competition.

When conducting such games is achieved as a matter of fact the purpose of racing and useful additional effect: along with the actual gameplay, the player can procollagen the basis for conducting racing competitions. Rules of the games played in accordance with the claimed method, in particular by the claimed device can be absolutely any.

The game consists in the fact that the organizers of the game to spend at least one drawing in the form of competition between mobile objects, each participant of the game before you play make at least one wager on at least one of the competing mobile objects, and the organizers of the game by drawing with regard to bets placed distribute the winnings among participants of the game, characterized in that the organizers of the games are conducting competition in space and as moving objects use the spacecraft, the organizers of the game first, determine the time and/or speed and/or coordinate, and/or accuracy characteristics of each spacecraft relative to at least one of a space object, natural or artificial origin, and then compare these characteristics all spacecraft between themselves, with the winnings between the participants in the game its organizers distribute on the comparison of the characteristics of the spacecraft.

 

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