Method for performing an interactive game

FIELD: engineering of information accumulation system, in particular - technology for performing an interactive game.

SUBSTANCE: each user is provided with means for identification as game participant, provided with a mark. As a mark, optical signal source is used. Positioning of device for receiving optical signals is performed relatively to multiple users. Source position of identification means of game participant is held relatively to means for receiving optical signals in accordance to game conditions. Game objects and rules are given to participants and game start signal is given. User targets his mark to appropriate means for receiving optical signals. Optical signals are received from game participants and received optical signals are registered in registration device. Signals are processed in accordance to given program and results are outputted on an information carrier.

EFFECT: possible polling of large group of participants and detection of winners, while maintaining anonymousness of results.

6 dwg

 

The technical field

The present invention relates to data collection systems, and more specifically to a method for conducting interactive games.

The invention can be used to

collecting data from a group of users using an optical transmission method and signal recognition,

determine the game results in a survey of a large number of participants and signal processing, the resulting game,

imaging results participants and analysis of the formed image,

processing signals received from the participants of the game, and flow control people when conducting entertainment events.

Prior art

There is a method of interactive gaming and/or social interaction (see, for example, patent RF 2 127 143, 1999), namely, that during at least one of a television or radio broadcasts, such as live, to receive from its members information transfer phone numbers

transmit at least one group, for example in the form of a menu or request specifying at least one phone number to receive information from the viewers and/or listeners, every phone call is recorded by the possibility of subsequent identification of the caller and received by the donkey at least one part of the group of sentences analyze information on the basis of pre-selected at least one criterion, then the results of the analysis of at least one group of sentences correct broadcast and received information additionally analyzed on the basis of selected criteria, and then identify at least one viewer and/or listener, for example, as the winner or the winner.

Each viewer or listener record number. The analysis results display on the TV screen, for example, in the form of graphical elements.

Viewers choose offers voice over the phone, or by pressing the corresponding button of the phone, or by dialing the appropriate telephone number, part phone, part of passport data, or the viewer in advance is supplied with card registration data for identification of the viewer.

So the answer was accepted, the participant must connect to the organizers of the game via the electrical communication line and give them your number and the answer. Specified severely limits the number of participants when conducting the game or games, because to receive responses from many participants are needed for a long time. It is impossible to conduct a survey of a large number of participants, for example, stadiums, because it is difficult to provide each viewer identification tool and connect this tool to cresteds signals.

In addition, in this method completely eliminates the anonymity of the survey, since issuing the prize you must know the winner.

Widely known method of conducting the game in the concert hall, when each participant provide special identification card, and a device for reading information. When voting, each participant places his ID card in the device for reading information and clicks the appropriate button. The device is electrically connected with the means for receiving signals. It takes time for receipt and processing of all incoming electrical signals.

In this case also limited the number of participants during the game, because to receive answers from a very large number of participants needed for a long time. It is impossible to conduct a survey of a large number of participants, for example, stadiums, because it is difficult to provide each viewer identification tool and connect the tool to the means for receiving signals.

In addition, in this method completely eliminates the anonymity of the survey, as each participant is equipped with a personal identification card.

Known U.S. patents No. 5697844 and 5916024 "System and method for conducting games and award winner, 6253348 "Method and device for carrying out game DL the large number of participants", 6250548 "Electronic games", 5610383 "Device for count data when voting"related to systems and methods of conducting the game or games in which each participant is provided with identification means, which is electrically connected with the means for receiving signals from the player. The system ensures the reliability of the data.

If you are running the game in the hall going up to 2000 people, we know the number of issued cards, i.e. you know the number of voting. This number of participants is easy to manage, giving sound or light team. Participants idle to vote by inserting the card into the appropriate receiving device.

When the audience consists of up to several thousand spectators, it is impossible for each member to give expensive ID card and to provide the electrical connection of this card with the means of receiving data from the participants of the game. It is almost impossible to collect these identification cards after the event. Known systems do not provide reliable results of the survey for a large number of players due to the high cost of the system.

In addition, for more entertainment and making the element of excitement is often necessary that the vote was not about the principle of the "Yes" or "no" you can add any items the judge on the soap". All survey results is possible to reflect on the big scoreboard for clarity. At the same time, you can conduct a survey and find out which town came to the players, provided that geography can be quite diverse. Known systems do not allow for interactive play with such a large number of participants.

If during the game you want to determine the winner, and the winning team, the number of States in which a sufficiently large, well-known system, built on the same principle, do not provide sufficient speed to determine the winner.

A brief statement of the substance of the invention

The present invention is the task of creating a method of conducting an interactive game in which the method of detection of optical signals in response to the question from the user, labeled and placed before the event on the big finger of each user's label inside, which used a cheap source optical signal, will allow us to survey a large group of participants and to identify the winners, while respecting the anonymity of the survey results.

The problem is solved is also the fact, a method for conducting interactive games, namely, that provide each user participating in the game, at least one means of identifying a user associated with a tag, register the received signals from the user device registration and process the received signals to obtain results of the game, according to the invention,

as a label for a user using the source optical signal,

use at least one means for receiving optical signals,

perform positioning at least one means for receiving optical signals relative to multiple users so that the specified means for receiving optical signals were in direct line of sight of users

record the original position of the user relative to the at least one means for receiving optical signals in accordance with the terms of the game, for which each user aims its mark on the corresponding means for receiving optical signals,

provide users with the rules of the game and a list of questions that each user must respond by targeting the appropriate label, and baking the t signal the beginning of the game,

in accordance with the selected answer for each question, the user directs his mark on the corresponding means for receiving optical signals,

consistently on command receive optical signals from the user to the questions corresponding means for receiving optical signals,

register the received optical signals to the recording device, storing the user's anonymity and the anonymity of the user,

process registered optical signals in accordance with a given program and present the results of the game on the media.

Suitable as a criterion to determine the result of the game is to use the criterion selected from the group consisting of assessing the level of knowledge, assess the complexity of the issue.

Brief description of drawings

The invention is further explained in the description of the preferred variants of its embodiment with reference to the accompanying drawings, in which:

figure 1 depicts a device for carrying out interactive games, according to the invention;

figure 2 depicts the ring with the mark, according to the invention;

figure 3 depicts sticky tape on the entrance ticket that serves as a substrate, labeled, according to the invention;

figure 4 depicts a second embodiment of a device for the conduct of interactive games, according to the invention;

figure 5 depicts a third embodiment of a device for carrying out interactive games, according to the invention;

6 depicts an embodiment goals in the form of the shield is triangular in shape, according to the invention.

Description of the preferred embodiment variants of the invention

Device 1 (Fig 1) to conduct an interactive game includes a tool 2 user identification, labeled 3, and the means 4 for receiving optical signals associated along an optical path 5 with the appropriate tool 2 identify each user. The means 4 for receiving optical signals is set to rotate so that when the survey it was in the direct line of sight of the user setting, for example, in the hall or at the stadium.

As a tool 2 user identification used ring 6 (figure 2), which is worn on the thumb of the user label 3 to the inside of the palm.

The specified ring 6 is dimensionless and given to each participant at the entrance to the hall or can be attached to the entrance ticket. While the answer to the question or the game, each participant extends the thumb and directs its label 3 in the direction of the means 4 for receiving optical signals. After the game, the ring 6 may be discarded, pascalc the cost is small and can be included in the ticket price.

In another embodiment, the as a tool 2 user identification used sticky tape 7 (3), labeled 3. Sticky tape 7 with the label is designed to accommodate the thumb of the user on the inner side of the user's palm, the hand of the user at the wrist or on the object in the hand of the user, for example on the bottle of "Coca-Cola". Sticky tape 7 can be placed on the substrate, which can be used ticket 8.

After the game tape 7 can be discarded, since its cost is small and can be included in the ticket price.

As the label 2 can be used in active optical source, a passive optical source or a passive optical source with illumination in the optical range.

Passive optical source is a dye of different colors, or fluorescent paint is applied in the form of spots on the ring or adhesive tape, or simply a material with a surface having different absorptive and reflective, holographic source of the interference source, the diffraction source.

Active optical source is either ultrashort laser or light source with ultrashort and the pulse, or chemical light source, or thermochemical light source or optical diode.

Each participant may receive a set of different labels 2 in accordance with the objects for the game.

The device 1 also includes a device 9 for the registration and processing of received signals in accordance with a given program, electrically associated with each means 4 for receiving optical signals.

The device includes a carrier 10 of the information to present the results of the game, electrically associated with the device 9 of the registration and processing of received signals.

As the carrier 10 of the information can be used larger display, placed on the stage in the gym and want to show the results of the games audience. Game results can also be displayed in electronic form on disk (not shown) and stored for further processing.

As a criterion to identify the user in the processing of optical signals in the device 9 registration and processing of the used criterion characterizing a characteristic selected from the group consisting of a zone of location of the user, time of the game, the coordinates of the location of the user, the moving speed of labels number of labels, color labels, the polarization direction of the label, the interference labels, diffraction labels,holographic information.

As a means 4 for receiving optical signals used tool selected from the group consisting of means for registering diffraction, means for registering the interference means for registering a holographic image, at least one of which contains a prism or a pyramid.

If the game is held in the concert hall, as a means 4 (Fig 3) for receiving optical signals can be used, for example, a video camera, which is installed above the stage in front of all the participants of the game can be rotated about an axis for scanning.

Its possible that as a means 4 (figure 4) for receiving optical signals using two video cameras, which are installed on the stage at some distance from one another.

If the game is played in a big stadium as a means 4 (figure 5) for receiving optical signals using multiple cameras, which are installed around the user so that the optical signals from the 2 sources of optical signals of user groups do not overlap or have minimal overlap.

Its possible that the device further comprises at least one goal 11 (6), made in the form of a large bright display or shield designed for targeting her source is pricescope signal of the user, placed in direct line of sight of users and electrically connected with the corresponding means 4 for receiving optical signals. The shield is large and clearly visible at the stadium each participant. It is installed for the convenience of users, when it is difficult to aim at the camera. On the shield is celebrated on the area you want to target player.

The device 9 registration and processing may be connected to the display 12 on which the operator displays information about the results, such as generic parameters marks 12A, the results when using the diffraction optical signal sources 12b, the results when using the interference sources of the optical signal 12C, the results when using cryptograms 12d.

The way the game is as follows.

Provide each user participating in the voting, at least one ring 7 or one sticky tape 8 is labeled 3.

As a label for 3 user used by the source optical signal, such as a fluorescent dye, is applied in the form of spots.

All the players are taking their seats in the hall. Carry out the positioning means 4 receiving optical signals, for example a video camera, relatively many is private so to the specified means 4 for receiving optical signals were in direct line of sight of each user. It also carried out the calculation of the number of participants in the game.

Record the initial position of the tool 2 identification of the user relative to the means 4 for receiving optical signals. To do this, each user directs their label 3 appropriate means 4 for receiving optical signals, i.e. on the camera.

Provide users with the rules of the game and a list of questions that each user must respond by targeting the tag 3, and signal the beginning of the game.

In accordance with the selected answer for each question, the user directs his mark on the corresponding means for receiving optical signals. Consistently on command receive optical signals from the user to the questions corresponding means for receiving optical signals.

In the case when the area is sufficiently large, the participant can focus their label 3 goal 11, which is placed in direct line of sight of each participant and is associated with a camera or with means 4 for receiving optical signals. Receive optical signals from users and register polucen the e signals in the device 9 of the Desk. Process registered optical signals in accordance with a given program to get the result of the game and present the results to the media.

For processing the recorded optical signals perform the following operations.

The received signals are grouped according to any one criterion selected from the group consisting of a color label, speed label, speed label, position the label in the user space, the generalized label options, including the movement of all labels as a General whole and the parts of the trajectory, phase parameters, including attractors, radicals and ideals.

Process the received signals in the group, using the mathematical apparatus, such as functional analysis, combinatorial logic, combinatorial geometry and topology, algebra and number theory, cryptography, theory of probability and mathematical statistics. To determine the winner or winning team.

As a criterion for identifying the user using the criterion that characterizes the sign of a game selected from the group consisting of a zone of location of the user, time of the game, the coordinates of the location of the user, the moving speed of labels number of labels, color labels, the polarization direction of the label, the interference is etki, diffraction labels, holographic information.

If the jury is in the hall on designated areas 13 (1), the signals of the members of the jury come to the same camera, but pre-marked and handled in a special program.

The method provides the anonymity of the participants.

When using two video cameras, instruct participants to focus their labels on any one video camera, for example the participants in the room are divided into two halves.

If the players are in a big stadium, to obtain greater reliability of results establish multiple cameras, and participants are instructed to focus their labels on certain cameras or the objectives set in the given sector.

If all participants labeled, you can get additional information such as the behavior of people in the audience that is often necessary, especially when there are large groups of fans, ready to inappropriate behavior.

As a criterion for determination of the games use the criterion selected from the group consisting of assessing the level of knowledge, assess the complexity of the issue.

1. The method of conducting interactive games, namely, that provide each user participating in the game, p is at least one means of identifying the user, with a tag, register the received signals from the user device registration and process the received signals to obtain results of the game, characterized in that as a label for a user using the source optical signal using at least one means for receiving optical signals, perform positioning at least one means for receiving optical signals relative to multiple users so that the specified means for receiving optical signals were in direct line of sight of the user, record the original position of the user relative to the at least one means for receiving optical signals in accordance with the terms of the game, what each user aims its mark on the corresponding means for receiving optical signals, provide users with the rules of the game and a list of questions that each user must respond by targeting the appropriate label, and signal the beginning of the game, in accordance with the selected answer for each question, the user directs his mark on the corresponding means for receiving optical signals, sequentially team take Opti is a mini signals from users to the questions corresponding means for receiving optical signals, register the received optical signals to the recording device, storing the user's anonymity and the anonymity of the user, process the registered optical signals in accordance with a given program and present the results of the game on the media.

2. The method according to claim 1, characterized in that as a criterion to determine the outcome of the game use the criterion selected from the group consisting of assessing the level of knowledge, assess the complexity of the issue.



 

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